Quests
Missions that track themselves while you play, and pay you for it.
/questsThe Quest Center is your mission board. You never have to accept, select or activate anything: every quest available to you progresses at the same time, on its own, as soon as you do the matching action.
Mine, craft, fight or fish β the counters move by themselves.
The six menus
π
Story Quests
The main storyline, split into chapters
β
Rank Quests
Missions reserved for your rank
π€
NPC Quests
Missions handed to you by a villager
β
Daily Quests
New missions every day
π
Global Quests
Server-wide community goals
π
History
Everything you've already completed
Slot 22 of the main menu always shows your current quest at a glance, or "No active quest" if you have nothing running.
Story Quests
The main progression, organised into chapters. Chapters unlock one after another, and inside a chapter the quests are done in order β finish one and the next one opens.
π Next quest: Daily Bread
π New chapter unlocked: Chapter II β Survival
A locked chapter shows "Finish the previous chapter first." There's no way to skip ahead.
Rank Quests
Each rank has its own set of missions, and unlike the story, all of them are available in parallel.
β¦ Apprentice
Requires the Apprentice rank
β¦ Mage
Requires the Mage rank
β¦ Wizard
Requires the Wizard rank
β¦ Sorcerer
Requires the Sorcerer rank
Ranks you don't hold appear as π Locked with "You don't have this rank yet."
Daily Quests
Five missions, the same for everybody, refreshed once a day. The menu title counts down to the reset, which happens exactly at midnight:
β A new day begins β your daily quests have been refreshed!
Unfinished daily quests do not carry over. Whatever you haven't completed by midnight is replaced.
Global Quests
Community objectives with huge targets that the whole server works on together β "Slay 10 000 zombies", "Harvest 5 000 wheat". Every player's actions feed the same counter, and progress is broadcast as it climbs:
π Global quest Zombie Extinction β’ 63% (3 150/5 000)
When it completes, every player online receives the reward:
π GLOBAL QUEST COMPLETED! Mission: Zombie Extinction β Reward for all: 500 $
NPC Quests
These are invisible until a villager gives you one. Walk up to an NPC, interact with it, and the quest appears in this menu β progress only starts counting from that moment.
If you haven't been given any, the menu simply says "Talk to an NPC to get one."
History
A paginated log of every quest you've completed, showing the date, the reward and how long it took you.
Quest types
β Break
Break a given number of a specific block
πͺ¨ Place
Place blocks
β Craft
Craft items
β Kill
Kill a specific mob
π£ Fish
Catch fish
β¨οΈ Command
Run a specific command
A few notes on how they count:
Shift-click crafting counts properly. Crafting 64 items in one click credits all 64, not 1.
Command quests can be exact or loose. A quest targeting
warp shopneeds exactly/warp shop; one targetingwarpaccepts any/warp .... Capitalisation and extra spaces are ignored, and a command cancelled by another plugin never counts.
Multi-step quests
Some quests chain several objectives. Your action bar shows which step you're on:
and each completed step is confirmed in chat:
β Step 2 completed! Next: Craft an iron pickaxe
Reading a quest
Every quest item in a menu shows its description, its type, a coloured progress bar and its reward:
β‘ Novice Lumberjack Chop 32 oak logs. Type: β Break In progress: ββββββββββββββ β 21 / 32 (65%) Reward: 50 $
Completed quests turn green with β Completed!; locked ones show a barrier and π Locked.
Rewards
Finishing a quest can pay you in several ways at once:
Money, credited straight to your wallet;
XP;
Items, placed in your inventory;
Special rewards, granted automatically.
β¨ QUEST COMPLETED! Quest: Novice Lumberjack Reward: 50 $ credited!
Quest money goes into your wallet, and you lose half your wallet when you die. Deposit it in the bank once you've earned a decent amount.
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