For the complete documentation index, see llms.txt. This page is also available as Markdown.

Quests

Missions that track themselves while you play, and pay you for it.

/quests

The Quest Center is your mission board. You never have to accept, select or activate anything: every quest available to you progresses at the same time, on its own, as soon as you do the matching action.

Mine, craft, fight or fish β€” the counters move by themselves.


The six menus

Icon
Menu
What's in it

πŸ“–

Story Quests

The main storyline, split into chapters

β˜…

Rank Quests

Missions reserved for your rank

πŸ‘€

NPC Quests

Missions handed to you by a villager

β˜€

Daily Quests

New missions every day

🌍

Global Quests

Server-wide community goals

πŸ“œ

History

Everything you've already completed

Slot 22 of the main menu always shows your current quest at a glance, or "No active quest" if you have nothing running.


Story Quests

The main progression, organised into chapters. Chapters unlock one after another, and inside a chapter the quests are done in order β€” finish one and the next one opens.

πŸ”“ Next quest: Daily Bread

πŸ“– New chapter unlocked: Chapter II β€” Survival

A locked chapter shows "Finish the previous chapter first." There's no way to skip ahead.

Rank Quests

Each rank has its own set of missions, and unlike the story, all of them are available in parallel.

Rank
Access

✦ Apprentice

Requires the Apprentice rank

✦ Mage

Requires the Mage rank

✦ Wizard

Requires the Wizard rank

✦ Sorcerer

Requires the Sorcerer rank

Ranks you don't hold appear as πŸ”’ Locked with "You don't have this rank yet."

Daily Quests

Five missions, the same for everybody, refreshed once a day. The menu title counts down to the reset, which happens exactly at midnight:

β˜€ A new day begins β€” your daily quests have been refreshed!

Global Quests

Community objectives with huge targets that the whole server works on together β€” "Slay 10 000 zombies", "Harvest 5 000 wheat". Every player's actions feed the same counter, and progress is broadcast as it climbs:

🌍 Global quest Zombie Extinction β€’ 63% (3 150/5 000)

When it completes, every player online receives the reward:

🌍 GLOBAL QUEST COMPLETED! Mission: Zombie Extinction β€” Reward for all: 500 $

NPC Quests

These are invisible until a villager gives you one. Walk up to an NPC, interact with it, and the quest appears in this menu β€” progress only starts counting from that moment.

If you haven't been given any, the menu simply says "Talk to an NPC to get one."

History

A paginated log of every quest you've completed, showing the date, the reward and how long it took you.


Quest types

Type
What you have to do

⛏ Break

Break a given number of a specific block

πŸͺ¨ Place

Place blocks

βš’ Craft

Craft items

βš” Kill

Kill a specific mob

🎣 Fish

Catch fish

⌨️ Command

Run a specific command

A few notes on how they count:

  • Shift-click crafting counts properly. Crafting 64 items in one click credits all 64, not 1.

  • Command quests can be exact or loose. A quest targeting warp shop needs exactly /warp shop; one targeting warp accepts any /warp .... Capitalisation and extra spaces are ignored, and a command cancelled by another plugin never counts.

Multi-step quests

Some quests chain several objectives. Your action bar shows which step you're on:

and each completed step is confirmed in chat:

βœ” Step 2 completed! Next: Craft an iron pickaxe


Reading a quest

Every quest item in a menu shows its description, its type, a coloured progress bar and its reward:

⚑ Novice Lumberjack Chop 32 oak logs. Type: ⛏ Break In progress: β–Œβ–Œβ–Œβ–Œβ–Œβ–Œβ–Œβ–‘β–‘β–‘β–‘β–‘β–‘β–‘ β€” 21 / 32 (65%) Reward: 50 $

Completed quests turn green with βœ” Completed!; locked ones show a barrier and πŸ”’ Locked.


Rewards

Finishing a quest can pay you in several ways at once:

  • Money, credited straight to your wallet;

  • XP;

  • Items, placed in your inventory;

  • Special rewards, granted automatically.

✨ QUEST COMPLETED! Quest: Novice Lumberjack Reward: 50 $ credited!

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